Rotobot OpenFX Plugin for Windows CPU Only for Resolve 1.4.3

$0.00 AUD

Windows CPU Only version

Description

Rotobot is available for CPU only, this will work in all Windows OpenFX hosts.

Particularly Blackmagic Design Fusion and DaVinci Resolve

The Windows computer will need 16Gb of free random access memory.

The greater the number of CPUs threads available and the faster the CPU clock speed the faster the Deep Learning masks will be calculated.

Adding this product to your cart will allow you to trial a watermarked version of the product.

It is possible to request a trial license for a limited period of time to test the product without a watermark

Additional information

Operating System

Microsoft Windows 10 x86 64 bit , or similar, uses Microsoft Visual Studio C++ for Development version 2015

Hardware Requirements

16 Gb of free system memory
At least 4 CPU threads/cores
Clock Speed of 2.2 GHz or greater

Compatible Compositing Applications

Foundry Nuke 10.5+, INRIA Natron 2.3.4+, Blackmagic Design Fusion Studio, Blackmagic Design DaVinci Resolve

Incompatible Compositing Applications

None known, your feedback is always invited.

Blackmagic Design Fusion Studio

Yes, 15+, see computation notes, this will take some time to calculate

Blackmagic Design DaVinci Resolve

Yes, 15+ , Only available in the Fusion Panel of Resolve, see computation notes, this will take some time to calculate

INRIA Natron

Yes, 2.4.x , see computation notes, this will take some time to calculate

Foundry Nuke

Yes, version 10.5+, see computation notes, this will take some time to calculate

Computation Notes

Without parallel processing that hardware acceleration of GPU computation, even with a number of thread and a high clock speed, computations can take minutes a frame. So consider that the job is working rather than being crashed. Use patience and overnight sessions once the job is setup replace the input with a number of inputs.

Using distributed computation in visual effect facilities is normal, computer generated images can take up to tens of hours per frame to produce. Writing to disk and looking up the result allows these to playback in realtime.

As Kognat's Rotobot is housed in a compositing application some people are under the impression it should take under ten milliseconds to compute. I have yet to see a human rotoscope a frame in under ten milliseconds.